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abbas öztürk

@abbasztrk Tasks: 13
🛠️ 1 tool 🙏 23 karma
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Joined: August 2024

abbas öztürk's tools

  • game idea generator
    AI-powered game concept creator for innovative gameplay ideas.
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    **Game Idea:** **Title:** Eco Empires **Genre:** 2D Idle Simulator **Target Audience:** Casual players, environmentalists, and fans of city-building games **Core Gameplay Mechanics:** * Players take on the role of an eco-warrior, tasked with restoring a polluted planet to its former glory * The game features a procedurally generated map, divided into hexagonal tiles, each representing a unique ecosystem (e.g., forests, oceans, deserts) * Players must collect and upgrade eco-friendly technologies to purify the environment, reuse resources, and create sustainable infrastructure * The game progresses through an idle system, where players earn resources and experience points even when not actively playing * A dynamic weather system and day-night cycles affect the gameplay, with certain resources being more abundant during specific times or weather conditions **Setting:** * The game takes place on a futuristic, polluted planet, where corporations have ravaged the environment for resources * Players must rebuild and restore the ecosystem, creating a thriving, sustainable world **Brief Storyline:** * In the year 2154, humanity has exhausted the planet's resources, leaving behind a toxic wasteland * A group of environmental scientists, known as the Eco Warriors, emerge to reclaim the planet and restore balance to nature * Players take on the role of an Eco Warrior, tasked with rebuilding and preserving the planet's ecosystems, while uncovering the secrets behind the corporations' destructive practices **Developer Logic Notes:** * Use Roblox's built-in 2D grid system to create the procedurally generated map * Implement a resource system, where players can collect and upgrade eco-friendly technologies, such as solar panels, wind turbines, and recycling facilities * Design a weather system that affects resource availability and gameplay, using a combination of predefined weather patterns and random events * Create a day-night cycle, influencing the behavior of certain resources and NPCs (e.g., nocturnal animals provide bonus resources at night) * Develop an idle system, where players earn resources and experience points based on their progress, even when not actively playing * Include social features, such as leaderboards and special rewards for top-ranked players **GUI Details:** * **Main Screen:** + Background: A degraded, polluted environment, gradually transforming into a lush, vibrant ecosystem as players progress + Top Bar: - Resource counter (displaying available resources, such as EcoPoints, Energy, and Water) - Experience points and level progression - Weather and time indicators + Center Panel: - Procedurally generated map, divided into hexagonal tiles, with varying ecosystems and resource availability - Building and upgrade options for eco-friendly technologies + Bottom Bar: - Navigation menu ( Settings, Leaderboards, Shop, etc.) - Quick-access buttons for commonly used actions (e.g., collecting resources, upgrading buildings) * **Building and Upgrade Panels:** + Display building information, resource costs, and benefits + Upgrade options with level-based progression and unlockables + Visual representations of building upgrades, such as increased resource output or new features * **Weather and Time Indicators:** + Weather icons (sunny, rainy, cloudy, etc.) with animations and sound effects + Day-night cycle indicators (morning, afternoon, evening, night) with gradual lighting changes * **Leaderboards and Social Features:** + Leaderboards displaying top-ranked players by EcoPoints, experience points, or specific achievements + Social features, such as online multiplayer, chat functionality, and special rewards for cooperative play * **Color Scheme:** + Main colors: shades of green, blue, and brown, representing nature and the environment + Secondary colors: industrial greys and oranges, symbolizing the polluted, corporate world + Accent colors: vibrant blues and whites, highlighting important information and UI elements By following this game idea, developers can create a engaging, educational, and visually appealing 2D idle simulator that promotes environmental awareness and sustainability.
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