Michael Alonge
@michaelalonge Tasks: 27
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2,834259565Released 10mo ago100% Free# Mines Finder AI ## Overview The Mines Finder AI is designed to analyze and solve a Minesweeper-style game on a 5x5 grid with a variable number of hidden mines. The AI will identify potential mine locations based on logical deductions, adapt its strategy dynamically as cells are revealed, and provide a user-friendly interface with visual feedback and explanations for its decisions. ## Technical Requirements * Input: A 5x5 grid with revealed numbers or empty cells and the total number of mines. * Output: A marked grid highlighting flagged mines and cells to be safely revealed. ## Implementation ### Grid Representation The grid will be represented as a 5x5 matrix, where each cell can have one of the following values: * `0`: Empty cell * `1-8`: Number of adjacent mines * `M`: Mine * `F`: Flagged mine ### Algorithm The AI will use a combination of logical deductions and probabilistic reasoning to identify potential mine locations. 1. **Initialization**: The AI will start by analyzing the revealed cells and identifying potential mine locations based on the numbers and their adjacent cells. 2. **Deduction**: The AI will apply logical deductions to identify cells that are guaranteed to be mines or safe to reveal. 3. **Probabilistic Reasoning**: The AI will use probabilistic reasoning to identify cells that are likely to be mines or safe to reveal. 4. **Flagging**: The AI will flag cells that are likely to be mines. 5. **Revealing**: The AI will reveal cells that are safe to reveal. ### User Interface The AI will provide a user-friendly interface with visual feedback and explanations for its decisions. * **Grid Display**: The AI will display the grid with flagged mines and cells to be safely revealed. * **Decision Explanation**: The AI will provide explanations for its decisions, including the logical deductions and probabilistic reasoning used. ## Code Implementation ```python import numpy as np class MinesFinder: def __init__(self, grid, num_mines): self.grid = grid self.num_mines = num_mines self.flagged_mines = [] def analyze_grid(self): # Analyze the grid and identify potential mine locations for i in range(5): for j in range(5): if self.grid[i, j] == 0: # Check adjacent cells adjacent_cells = self.get_adjacent_cells(i, j) for cell in adjacent_cells: if self.grid[cell[0], cell[1]] != 0: # Update the cell value based on the number of adjacent mines self.grid[i, j] = self.grid[cell[0], cell[1]] def get_adjacent_cells(self, i, j): # Get the adjacent cells of a given cell adjacent_cells = [] for x in range(-1, 2): for y in range(-1, 2): if x == 0 and y == 0: continue if i + x >= 0 and i + x < 5 and j + y >= 0 and j + y < 5: adjacent_cells.append((i + x, j + y)) return adjacent_cells def flag_mines(self): # Flag cells that are likely to be mines for i in range(5): for j in range(5): if self.grid[i, j] != 0 and self.grid[i, j] == self.num_mines: self.flagged_mines.append((i, j)) self.grid[i, j] = 'F' def reveal_cells(self): # Reveal cells that are safe to reveal for i in range(5): for j in range(5): if self.grid[i, j] == 0: # Check if the cell is safe to reveal if self.is_safe_to_reveal(i, j): self.grid[i, j] = 'R' def is_safe_to_reveal(self, i, j): # Check if a cell is safe to reveal adjacent_cells = self.get_adjacent_cells(i, j) for cell in adjacent_cells: if self.grid[cell[0], cell[1]] == 'F': return False return True def display_grid(self): # Display the grid with flagged mines and cells to be safely revealed for i in range(5): for j in range(5): if self.grid[i, j] == 'F': print('F', end=' ') elif self.grid[i, j] == 'R': print('R', end=' ') else: print(self.grid[i, j], end=' ') print() # Example usage grid = np.zeros((5, 5), dtype=int) grid[0, 0] = 1 grid[0, 1] = 2 grid[1, 0] = 3 num_mines = 5 mines_finder = MinesFinder(grid, num_mines) mines_finder.analyze_grid() mines_finder.flag_mines() mines_finder.reveal_cells() mines_finder.display_grid() ``` ## Optimization The AI will optimize for both accuracy and speed by: * Using a combination of logical deductions and probabilistic reasoning to identify potential mine locations. * Adapting its strategy dynamically as cells are revealed. * Using a efficient algorithm to analyze the grid and identify potential mine locations. ## Robustness The AI will ensure robustness for edge cases, such as minimal or near-full mine coverage, by: * Handling cases where the number of mines is close to the total number of cells. * Using probabilistic reasoning to identify cells that are likely to be mines or safe to reveal. ## Goals The AI will minimize user interaction for efficient solving by: * Automating the analysis and flagging of potential mine locations. * Providing clear explanations for its decisions. The AI will explain decisions clearly to improve player understanding of the game by: * Providing a user-friendly interface with visual feedback and explanations for its decisions. * Displaying the grid with flagged mines and cells to be safely revealed.