Here's a basic outline for a troll platformer game using Python and the Pygame library:
**Game Concept:**
The player controls a troll who must navigate through a series of levels, avoiding obstacles and enemies to reach the treasure at the end of each level. The twist? The troll has a limited amount of "troll energy" that depletes over time, and the player must collect "troll food" (e.g. fish, mushrooms) to replenish it.
**Game Code:**
```python
import pygame
import sys
# Initialize Pygame
pygame.init()
# Set up the game window
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 480
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
# Set up the title of the window
pygame.display.set_caption("Troll Platformer")
# Define some colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
# Define the troll character
TROLL_WIDTH = 40
TROLL_HEIGHT = 40
troll_x = SCREEN_WIDTH / 2
troll_y = SCREEN_HEIGHT / 2
troll_energy = 100
troll_speed = 5
# Define the troll food
FOOD_WIDTH = 20
FOOD_HEIGHT = 20
food_x = SCREEN_WIDTH / 2
food_y = SCREEN_HEIGHT / 2
food_timer = 0
# Define the levels
levels = [
# Level 1
{
"platforms": [
{"x": 0, "y": SCREEN_HEIGHT - 50, "width": SCREEN_WIDTH, "height": 50},
{"x": SCREEN_WIDTH / 2, "y": SCREEN_HEIGHT - 100, "width": 100, "height": 20},
],
"enemies": [
{"x": SCREEN_WIDTH / 2, "y": SCREEN_HEIGHT - 150, "width": 20, "height": 20},
],
"treasure": {"x": SCREEN_WIDTH - 50, "y": SCREEN_HEIGHT - 50, "width": 20, "height": 20},
},
# Level 2
{
"platforms": [
{"x": 0, "y": SCREEN_HEIGHT - 50, "width": SCREEN_WIDTH, "height": 50},
{"x": SCREEN_WIDTH / 2, "y": SCREEN_HEIGHT - 150, "width": 100, "height": 20},
{"x": SCREEN_WIDTH - 100, "y": SCREEN_HEIGHT - 100, "width": 50, "height": 20},
],
"enemies": [
{"x": SCREEN_WIDTH / 2, "y": SCREEN_HEIGHT - 200, "width": 20, "height": 20},
{"x": SCREEN_WIDTH - 50, "y": SCREEN_HEIGHT - 150, "width": 20, "height": 20},
],
"treasure": {"x": SCREEN_WIDTH - 50, "y": SCREEN_HEIGHT - 50, "width": 20, "height": 20},
},
# ...
]
current_level = 0
# Game loop
while True:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# Move the troll
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
troll_x -= troll_speed
if keys[pygame.K_RIGHT]:
troll_x += troll_speed
if keys[pygame.K_UP]:
troll_y -= troll_speed
if keys[pygame.K_DOWN]:
troll_y += troll_speed
# Check for collision with platforms
for platform in levels[current_level]["platforms"]:
if troll_x + TROLL_WIDTH > platform["x"] and troll_x < platform["x"] + platform["width"] and troll_y + TROLL_HEIGHT > platform["y"] and troll_y < platform["y"] + platform["height"]:
troll_y = platform["y"] - TROLL_HEIGHT
# Check for collision with enemies
for enemy in levels[current_level]["enemies"]:
if troll_x + TROLL_WIDTH > enemy["x"] and troll_x < enemy["x"] + enemy["width"] and troll_y + TROLL_HEIGHT > enemy["y"] and troll_y < enemy["y"] + enemy["height"]:
troll_energy -= 20
# Check for collision with food
if food_timer == 0:
food_timer = 100
food_x = random.randint(0, SCREEN_WIDTH - FOOD_WIDTH)
food_y = random.randint(0, SCREEN_HEIGHT - FOOD_HEIGHT)
food_timer -= 1
if troll_x + TROLL_WIDTH > food_x and troll_x < food_x + FOOD_WIDTH and troll_y + TROLL_HEIGHT > food_y and troll_y < food_y + FOOD_HEIGHT:
troll_energy += 20
food_timer = 0
# Check for collision with treasure
if troll_x + TROLL_WIDTH > levels[current_level]["treasure"]["x"] and troll_x < levels[current_level]["treasure"]["x"] + levels[current_level]["treasure"]["width"] and troll_y + TROLL_HEIGHT > levels[current_level]["treasure"]["y"] and troll_y < levels[current_level]["treasure"]["y"] + levels[current_level]["treasure"]["height"]:
current_level += 1
troll_x = SCREEN_WIDTH / 2
troll_y = SCREEN_HEIGHT / 2
# Draw everything
screen.fill(BLACK)
pygame.draw.rect(screen, GREEN, (troll_x, troll_y, TROLL_WIDTH, TROLL_HEIGHT))
for platform in levels[current_level]["platforms"]:
pygame.draw.rect(screen, WHITE, (platform["x"], platform["y"], platform["width"], platform["height"]))
for enemy in levels[current_level]["enemies"]:
pygame.draw.rect(screen, WHITE, (enemy["x"], enemy["y"], enemy["width"], enemy["height"]))
if food_timer > 0:
pygame.draw.rect(screen, WHITE, (food_x, food_y, FOOD_WIDTH, FOOD_HEIGHT))
pygame.draw.rect(screen, WHITE, (levels[current_level]["treasure"]["x"], levels[current_level]["treasure"]["y"], levels[current_level]["treasure"]["width"], levels[current_level]["treasure"]["height"]))
pygame.display.flip()
# Update the troll energy
troll_energy -= 1
if troll_energy <= 0:
print("Game Over!")
break
# Cap the framerate
pygame.time.delay(1000 / 60)