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microsoft / vs-editor-api

Microsoft Visual Studio Editor API definitions

124 34 Language: C# License: MIT Updated: 3mo ago

README

Microsoft Visual Studio Editor API

This repository contains the open source layers of the Microsoft Visual
Studio editor. This includes all public API definitions and some low level
implementations of the editor including the text model, text logic, and
editor primitives & operations subsystems. These layers are intended for
extension authors to better integrate with the editor.

With a few caveats, the layers in this repository power both Visual
Studio on Windows and the Visual Studio for Mac editors. While both editors
are built on this codebase, many aspects of the editor are not open source,
including the WPF and Cocoa UI layers.

Visual Studio for Mac

Visual Studio for Mac 8.1 introduced a brand new native macOS text editor
built on the "real" Visual Studio editor core. Central to our ongoing effort
to bring parity and performance benefits to developers by leveraging and
sharing more code with Visual Studio on Windows, the UI layers were ported
directly from WPF to modern Cocoa.

Most notably, the Cocoa editor uses Apple's
Core Text,
Core Graphics, and
Core Animation
technologies to perform retained-mode layout and high fidelity rendering of
text. Among other enhancements for and integrations with macOS, it
now supports all of the macOS input methods via the
NSTextInputClient
protocol.

Currently, the new native editor based on Visual Studio and the legacy editor
co-exist while we transition all language services away from the legacy
editor. Visual Studio for Mac supports C# and XAML (in 8.2 previews) so far,
but will continue to enable support for other languages over the coming
releases. Please refer to the
Visual Studio for Mac roadmap
for details on what's next.

This diagram should help visualize the layering of Visual Studio for Mac
compared to Visual Studio while the legacy editor still exists for some
languages.

Visual Studio for Mac Editor Architecture

Caveats

In order to facilitate porting the WPF editor from Windows to macOS, some
breaking changes have been made to some of the lower-level interfaces. The
ongoing plan is to reconcile these differences such that there is no API
difference whatsoever between the WPF and Cocoa editors.

For now, however, there are two separate sets of NuGet packages for targeting
Visual Studio and Visual Studio for Mac, available in the respective sections
below.

While most non-UI related interfaces are identical across WPF and Cocoa
implementations of the editor, many are new yet familiar: when targeting
Cocoa, ICocoa* interfaces can generally be found in place of analogous
IWpf* interfaces.

Resources

The following resources should help extension authors become familiar with
the editor APIs and capabilities, and are relevant to both Visual Studio
and Visual Studio for Mac.

Editor SDK Installation

Visual Studio for Mac

NuGet packages are forthcoming, but all assemblies are available to extensions
for Visual Studio for Mac when using Add-in Maker. The assemblies can also be
produced directly from this repository (see
Building the Editor API below).

Refer to the Extending Visual Studio for Mac documentation for details.

Visual Studio (Windows)

On Windows, the Visual Studio Editor API is available via NuGet and is also
installed with the Visual Studio Extension Development workload.

NuGet Package Current Version
Microsoft.VisualStudio.CoreUtility NuGet package
Microsoft.VisualStudio.Text.Data NuGet package
Microsoft.VisualStudio.Text.Logic NuGet package
Microsoft.VisualStudio.Text.UI NuGet package

Building The Editor API

While this repository is largely intended for reference, it can produce a
viable build of the lower levels of the editor. Either open VSEditorCore.sln
in Visual Studio or Visual Studio for Mac and build from the IDE, or build
on the command line.

Visual Studio 2019 or Visual Studio for Mac 8.0 or newer is required.

Build

Assemblies will be available in the bin/ directory at the root of the
repository.

$ msbuild /restore

Package

NuGet packages may also be produced locally and will be available in
the _artifacts/nuget/ directory at the root of the repository.

$ msbuild /t:Pack

Contributing

This project has adopted the
Microsoft Open Source Code of Conduct.
For more information see the
Code of Conduct FAQ
or contact [email protected] with any
additional questions or comments.

Pull Requests

We are generally not accepting pull requests for this repository for the
core editor code at this time. Please feel free to submit pull requests for
other content in this repository, including new samples.

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