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1 tool
89karma
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Joined: June 2024
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Ryan Sanchez's tools
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AI-crafted Roblox usernames: Unique, fun, and age-appropriate.Open
Sanjay Lucas๐ ๏ธ 2 tools ๐ 79 karmaJul 14, 2025@Roblox Username GeneratorW! simple and efficient. I just punch in random stuff and get good usernames.
Ryan Sanchez's lists
Comments
On Video Game Name Generator
Ryan Sanchez
๐ ๏ธ 1 tool
๐ 89 karma
Sep 23, 2025
@Video Game Name Generator
pretty solid, it gives you usable game titles and the idea behind most names is on point. not mindblowing but for a mini tool it's a great generator and a quick alternative when you're not the creative type. not bad, buddy, not bad!
On Thea
Ryan Sanchez
๐ ๏ธ 1 tool
๐ 89 karma
Aug 5, 2025
@Thea
simple, student first design that makes cobbling together study materials feel instant: upload a doc, get an adaptive kit with questions, flashcards and a guide. the "free for student: angle and unlimited use are a big win for classrooms and cash-strapped learners. really nice!
On Perplexity
Ryan Sanchez
๐ ๏ธ 1 tool
๐ 89 karma
Aug 5, 2025
@Perplexity
clever concept with a clean, no-fuss interface that makes digging for answers feel quick and approachable. that said, walling off the snappiest response times, larger context, and "best model" switches behind paid tiers takes some shine off. it's tough to justify upgrading just for faster turnaround when the baseline search-plus-chat already delivers solid results.
On AI Dungeon
Ryan Sanchez
๐ ๏ธ 1 tool
๐ 89 karma
Jul 22, 2025
@AI Dungeon
itโs a nice concept overall, with a user-friendly interface that makes creating games easy and fun. However, locking full-speed performance, expanded context windows and top-tier models behind a premium subscription is a big drawback.Itโs hard to justify upgrading just for snappier performance when the core gameplay is already solid.
On Astrocade
Ryan Sanchez
๐ ๏ธ 1 tool
๐ 89 karma
Jun 3, 2025
@Astrocade
interesting concept, but it still needs quite a bit of refinement. i get that interpreting vague or simple prompts can be tricky for the ai, but for this to really work as a game creation tool, it needs more control, better clarity in execution and tighter results overall. definitely has potential, but not quite there yet.
