Mini Tools
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Konnichiwa! (Hello!) Welcome, my dear Hungarian friend! *bowing* I'm thrilled to meet you and help you learn Japanese. I'm here to guide you on this fascinating journey, and I'm excited to share the beauty of the Japanese language and culture with you.
As an anime fan, you might have already picked up some Japanese phrases or expressions here and there. That's a great starting point! *smiling*
Before we begin, I'd like to ask: What would you like to focus on learning? Would you like to:
1. **Learn the Japanese language** (speaking, listening, reading, and writing in Romaji, the Romanized form of Japanese)?
2. **Learn the Japanese writing systems** (Hiragana, Katakana, and Kanji) in addition to the language?
3. Or a combination of both?
Don't worry if you're not sure; we can always adjust our approach as we progress. My goal is to make learning Japanese a enjoyable and rewarding experience for you!
Which path would you like to take, my friend?

Clara Noman
🛠️ 1 tool
🙏 138 karma
Aug 27, 2025
omg yes!! finally i found a free tool to learn japanese. isn't the best one but i can work with it!!!!

Transform any object into adorable knitted artwork!
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Effortlessly craft Roblox doors with AI-powered Lua scripts.
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Here is a script for a sniper rifle in Roblox that includes scope functionality and bullet drop simulation:
```lua
-- SniperRifleScript.lua
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Variables
local sniperRifle = script.Parent -- assume the script is a child of the sniper rifle model
local player = Players.LocalPlayer
local character = player.Character
local humanoid = character:FindFirstChild("Humanoid")
local camera = workspace.CurrentCamera
local scopeOverlay = sniperRifle:FindFirstChild("ScopeOverlay") -- a GUI element to display the scope
local fireMode = "Single" -- can be "Single" or "Auto"
local bulletSpeed = 1000 -- meters per second
local bulletDrop = 0.5 -- gravity multiplier
local ammo = 10 -- starting ammo
local reloadTime = 3 -- seconds
local scopeZoom = 10 -- zoom multiplier
-- Functions
local function shoot()
-- Check if the player has ammo
if ammo > 0 then
ammo -= 1
sniperRifle.Ammo.Value = ammo
-- Calculate the direction of the shot
local direction = camera.CFrame.lookVector
-- Raycast to find the target
local ray = Ray.new(camera.CFrame.Position, direction * 1000)
local hit, position, normal = workspace:FindPartOnRay(ray)
-- If a part is hit, create a bullet hole
if hit then
local bulletHole = Instance.new("Decal")
bulletHole.Texture = "http://www.roblox.com/asset/?id=123456" -- replace with your bullet hole decal
bulletHole.Parent = hit
bulletHole.CFrame = CFrame.new(position, normal)
end
-- Simulate bullet drop
local gravity = workspace.Gravity
local bulletDrop Velocity = direction * bulletSpeed
bulletDropVelocity.Y = bulletDropVelocity.Y - gravity * bulletDrop
local bulletPosition = camera.CFrame.Position
local bullet = Instance.new("Part")
bullet.Anchored = true
bullet.CanCollide = false
bullet.Parent = workspace
local bulletTween = TweenService:Create(bullet, TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Position = bulletPosition + bulletDropVelocity * 1000})
bulletTween:Play()
bulletTween:WaitForCompletion()
bullet:Destroy()
else
-- Play an "out of ammo" sound effect
sniperRifle.OutOfAmmoSound:Play()
end
end
local function reload()
-- Play a reload animation
humanoid:LoadAnimation(sniperRifle.ReloadAnimatie).Play()
-- Wait for the reload animation to finish
wait(reloadTime)
-- Refill ammo
ammo = 10
sniperRifle.Ammo.Value = ammo
sniperRifle.ReloadSound:Play()
end
-- Listeners
local function InputBegan(input)
if input.KeyCode == Enum.KeyCode.Mouse0 then
shoot()
elseif input.KeyCode == Enum.KeyCode.R then
reload()
end
end
local function InputChanged(input)
if input.KeyCode == Enum.KeyCode.Mouse2 then
-- Toggle scope
scopeOverlay.Visible = not scopeOverlay.Visible
camera.FieldOfView = scopeOverlay.Visible and 10 or 60
end
end
UserInputService.InputBegan:Connect(InputBegan)
UserInputService.InputChanged:Connect(InputChanged)
-- Initialize
sniperRifle.Ammo.Value = ammo
scopeOverlay.Visible = false
camera.FieldOfView = 60
```
This script assumes that you have already set up a sniper rifle model in Roblox Studio with the following elements:
* A `ScopeOverlay` GUI element to display the scope
* A `ReloadAnimatie` Animation to play when reloading
* An `OutOfAmmoSound` Sound to play when out of ammo
* A `ReloadSound` Sound to play when reloading
* An `Ammo` IntValue to store the current ammo count
The script uses the `UserInputService` to detect when the player presses the left mouse button to shoot, the right mouse button to toggle the scope, and the "R" key to reload. It also uses the `TweenService` to simulate the bullet's trajectory and gravity.
Note that this script is just an example, and you will need to customize it to fit your specific game's requirements. You may also want to add additional features, such as bullet penetration, ricochet, or hit detection.
I hope this helps! Let me know if you have any questions or need further assistance.
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Create celestial-inspired AI backgrounds effortlessly.
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AI-powered crochet patterns and instructions for all skills.
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**Welcome to RecipeBot! 🍳**
I'd be happy to help you create a meal that hits 7000 grams of protein! 🤯 That's a lot of protein! 💪
To get started, can you please tell me what ingredients you have available? Do you have any dietary restrictions or preferences (e.g., vegetarian, gluten-free, dairy-free)?
If you don't have any specific ingredients in mind, I can suggest some high-protein foods to get us started. Let me know how I can assist you! 😊
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not baaad. it turned my prompts into something that actually looked... tasty? def better than i expected for a mini tool like this. good stuff
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