Mini Tools
Carlos Ponce
🙏 7 karma
Apr 20, 2025
@e7naa
This is a fantastic tool. It helps me a lot to illustrate my poems and short stories.
Transform portraits into mesmerizing geometric abstracts.
Open
It follows the prompt precisely and it even offers a free 4x upscaler ;-) THX
It's good, needs a lot of training but the potential is clearly visible. Dev well done
Very very nice it’s so detailed and so annoying, I like it much, cause I love cooking it’s my favourite hobby, to cook for friends and family

Transform ideas into vintage engineering blueprints.
Open
I think it's the best image generator I ever found on the net. It gives more accurate image according to the prompt. And thank you for keeping it for free.
Transform any image into stunning artistic masterpieces.
Open

It refuses to follow the prompt and does whatever it wants like a rebellious teenager on a food fight spree ;-) Fix that and maybe we can use it.
Didn't follow my prompt at all..did it's own thing,which was beautiful just not what I wanted.
very surprising and real traces, wonderfull
It follows the prompt almost precisely and offers a free 4x upscale ;-)
Create vivid expressionist portraits from any subject.
Open
Effortlessly craft Roblox doors with AI-powered Lua scripts.
Open
Here is a script for a sniper rifle in Roblox that includes scope functionality and bullet drop simulation:
```lua
-- SniperRifleScript.lua
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Variables
local sniperRifle = script.Parent -- assume the script is a child of the sniper rifle model
local player = Players.LocalPlayer
local character = player.Character
local humanoid = character:FindFirstChild("Humanoid")
local camera = workspace.CurrentCamera
local scopeOverlay = sniperRifle:FindFirstChild("ScopeOverlay") -- a GUI element to display the scope
local fireMode = "Single" -- can be "Single" or "Auto"
local bulletSpeed = 1000 -- meters per second
local bulletDrop = 0.5 -- gravity multiplier
local ammo = 10 -- starting ammo
local reloadTime = 3 -- seconds
local scopeZoom = 10 -- zoom multiplier
-- Functions
local function shoot()
-- Check if the player has ammo
if ammo > 0 then
ammo -= 1
sniperRifle.Ammo.Value = ammo
-- Calculate the direction of the shot
local direction = camera.CFrame.lookVector
-- Raycast to find the target
local ray = Ray.new(camera.CFrame.Position, direction * 1000)
local hit, position, normal = workspace:FindPartOnRay(ray)
-- If a part is hit, create a bullet hole
if hit then
local bulletHole = Instance.new("Decal")
bulletHole.Texture = "http://www.roblox.com/asset/?id=123456" -- replace with your bullet hole decal
bulletHole.Parent = hit
bulletHole.CFrame = CFrame.new(position, normal)
end
-- Simulate bullet drop
local gravity = workspace.Gravity
local bulletDrop Velocity = direction * bulletSpeed
bulletDropVelocity.Y = bulletDropVelocity.Y - gravity * bulletDrop
local bulletPosition = camera.CFrame.Position
local bullet = Instance.new("Part")
bullet.Anchored = true
bullet.CanCollide = false
bullet.Parent = workspace
local bulletTween = TweenService:Create(bullet, TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Position = bulletPosition + bulletDropVelocity * 1000})
bulletTween:Play()
bulletTween:WaitForCompletion()
bullet:Destroy()
else
-- Play an "out of ammo" sound effect
sniperRifle.OutOfAmmoSound:Play()
end
end
local function reload()
-- Play a reload animation
humanoid:LoadAnimation(sniperRifle.ReloadAnimatie).Play()
-- Wait for the reload animation to finish
wait(reloadTime)
-- Refill ammo
ammo = 10
sniperRifle.Ammo.Value = ammo
sniperRifle.ReloadSound:Play()
end
-- Listeners
local function InputBegan(input)
if input.KeyCode == Enum.KeyCode.Mouse0 then
shoot()
elseif input.KeyCode == Enum.KeyCode.R then
reload()
end
end
local function InputChanged(input)
if input.KeyCode == Enum.KeyCode.Mouse2 then
-- Toggle scope
scopeOverlay.Visible = not scopeOverlay.Visible
camera.FieldOfView = scopeOverlay.Visible and 10 or 60
end
end
UserInputService.InputBegan:Connect(InputBegan)
UserInputService.InputChanged:Connect(InputChanged)
-- Initialize
sniperRifle.Ammo.Value = ammo
scopeOverlay.Visible = false
camera.FieldOfView = 60
```
This script assumes that you have already set up a sniper rifle model in Roblox Studio with the following elements:
* A `ScopeOverlay` GUI element to display the scope
* A `ReloadAnimatie` Animation to play when reloading
* An `OutOfAmmoSound` Sound to play when out of ammo
* A `ReloadSound` Sound to play when reloading
* An `Ammo` IntValue to store the current ammo count
The script uses the `UserInputService` to detect when the player presses the left mouse button to shoot, the right mouse button to toggle the scope, and the "R" key to reload. It also uses the `TweenService` to simulate the bullet's trajectory and gravity.
Note that this script is just an example, and you will need to customize it to fit your specific game's requirements. You may also want to add additional features, such as bullet penetration, ricochet, or hit detection.
I hope this helps! Let me know if you have any questions or need further assistance.


































































































































































































































































































































































































