
Sora is an AI model developed with the ability to generate realistic and imaginative scenes from text. It harnesses AI to understand and simulate the physical world in motion.
The model is tasked with the goal of training to aid users in solving problems that require real-world interaction. The key capability of Sora is its text-to-video conversion.
This enables the AI to produce videos guided by user's prompts. The videos generated by Sora can be up to a minute in length while maintaining a high level of visual quality.
For example, the tool could generate a video of a stylish woman walking down a Tokyo street from a textual description, or a video of a movie trailer based on the instructions provided in the text.
There are various applications for this technology, including content creation, educational tools, and experiential marketing.
Releases

Add prompts mid-video with the new timeline editor
Use remix and blend tools to modify or merge scenes
Built-in safety filters, visible watermarks, and metadata tagging
Available with ChatGPT Plus ($20/mo) and Pro ($200/mo) plans
Currently accessible in the U.S. and most major regions

Pricing
Prompts & Results
Natural Color Addition for Black-and-White image
Image and Color Settings: Colorization Approach: "Add color only. No redrawing, no reinterpretation. Every part of the original image remains intact and perfectly preserved." Color Quality: "Realistic, natural hues that respect the subject and original shading. Color fills in gradually and evenly across the entire image."
Villain Shadow Reveal Prompt
Background A fixed, dark stone dungeon wall with visible cracks and a rough texture. Dim, moody lighting creates deep shadows. Faint wisps of fog drift across the floor, adding subtle atmosphere without distracting from the character. Character Description (replace with your own villain details as needed) Example: “Armored figure with jagged black pauldrons, glowing red eyes emerging from the dark, a sinister grin forming as the light reveals the face.” Costume details: Dark, worn armor with spiked accents; deep crimson cloak partially obscured in shadow. Colors: Black, deep red highlights, metallic reflections. Expressions: Menacing grin, cold stare. Effects: Glowing red eyes, faint red runes on armor that pulse as light increases. Lighting and Reveal Style Gradual lighting change from full shadow to visible details. Soft light slowly uncovers the villain’s face, armor, and glowing runes. Highlight key features with subtle glows or reflections as light moves. Camera Settings Movement: Slow, deliberate side pan or tilt to build suspense. Motion: Smooth, cinematic transitions with no jitters. Zoom Level: Subtle, controlled zoom for dramatic emphasis (e.g., slight zoom in on glowing eyes or runes). Focus Points: Eyes, facial expression, glowing runes, armor texture. Special Start Instruction The video should not begin with the static image in full darkness. Instead, fade in directly into the reveal state of the scene—start with partial lighting already showing the character emerging from shadow. Avoid showing the fully unlit or unrendered image; begin the video with the lighting reveal already in progress.
Bulletin Generator
Scene Elements to Include: Imagine a city street scene at dusk with [your choice of background details, e.g., flashing police lights, traffic, crowd noise]. The reporter appears in [describe attire, e.g., a formal navy suit or branded windbreaker], holding a [describe microphone type, e.g., branded handheld mic], with a [expression, e.g., serious or calm] demeanor. Include background elements like [e.g., emergency vehicles, bystanders watching, caution tape], and add environmental effects such as [e.g., light rain or fog]. Lighting should feature [e.g., natural streetlight glow mixed with flashing emergency strobes, or even daylight clarity]. Motion effects can include [e.g., subtle handheld camera shake, slow zooms for added tension]. Camera Movements: Plan for [e.g., steady walk-and-talk tracking shots] as the reporter delivers the story, [over-the-shoulder angles] to show the scene behind them, [close-ups] capturing expressions and microphone branding, and [wide establishing shots] to set the overall environment. Lens and Exposure Suggestions: Use a [e.g., wide-angle lens for broad context or anamorphic for cinematic style]. Exposure should be [balanced to handle varied lighting, e.g., combining natural and artificial sources], with focus [set to keep the reporter sharp while slightly softening the background]. Intended Tone: Choose a mood such as [e.g., urgent and serious, calm and reassuring, investigative and dramatic]. Negative Prompts: Exclude visual artifacts, distortions, flickering frames, unrealistic anatomy, blurred faces, duplicate objects, messy textures, overexposed or underexposed lighting, and unintended props or background elements that break the scene’s realism.
Animated Character Walk
Prompt: Character Features: Describe your character in detail to give them life and personality. Include their appearance, clothing style, accessories, and any unique design elements. Specify the style of their walk to match your vision. Add extra gestures or expressions to show personality and emotion. Finally, define the overall tone you want the movement to convey. Fill in here: Appearance and clothing: ______ (example: armored knight with detailed metal plates and a flowing red cape) Walk style: ______ (example: slow, confident march with firm footsteps) Gestures and expressions: ______ (example: slight head turn, steady gaze) Motion fluidity and pacing: ______ (example: smooth, deliberate) Intended tone: ______ (example: heroic and imposing) Camera Settings: Define how you want the camera to follow your character for cinematic impact. Describe the types of movements, preferred angles, lens choices, and exposure behavior to enhance mood and focus. Fill in here: Camera movements: ______ (example: side-tracking with slow dolly movement) Angles: ______ (example: low-angle hero shots with occasional eye-level cuts) Lens choice: ______ (example: anamorphic for cinematic depth) Exposure settings: ______ (example: balanced with warm highlights and soft shadows) Focus behavior: ______ (example: sharp focus on character with gently blurred background) Environment Settings: Set the scene where your character will walk. Describe the environment in detail, include background elements, define the lighting atmosphere, and add any special effects that make the world feel alive and immersive. Fill in here: Environment description: ______ (example: foggy fantasy forest with towering trees and glowing fungi) Background details: ______ (example: mossy rocks, scattered fallen branches, faint glowing lights in the distance) Lighting atmosphere: ______ (example: soft moonlight with cool blue tones) Environmental effects: ______ (example: drifting mist, subtle falling leaves) Overall mood: ______ (example: mysterious and magical)
Food vendor at night
Picture a smoky street corner bathed in neon light, where a seasoned vendor works with quiet mastery. Flames flicker under skewers as sauces sizzle on hot metal, painting the air with rich aromas. The vendor's hands move in practiced choreography, flipping, brushing, and plating each order with unhurried confidence. Capture the intimacy of the grill at night. Close in on oil crackling in pans, juices dripping onto hot coals, and the gleam of sauce under warm, orange light. Let steam billow into the dark as customers wait in hushed anticipation. The background pulses with life: distant cars, blurred pedestrians, neon kanji signs reflecting off rain-slick pavement. The camera should wander with curiosity. Hover over the grill to catch rising smoke, tilt to follow the vendor's focused face lit by firelight, then drift back to reveal the bustling street around them. Let subtle handheld motion add realism, making the viewer feel present among the late-night crowd. Lighting is moody but practical: warm bulbs hanging from the cart, cool neon splashing color across wet asphalt, and bright flames casting dramatic highlights on metal and skin. Style is raw and textural, full of small details that ground the scene in reality: weathered aprons, battered pots, the shuffle of money exchanged.
Character Ability Demo
Imagine a game character showcased in an intense, cinematic sequence that highlights their signature ability in stunning detail. Your character should have a strong, recognizable design with armor, mystical elements, or futuristic gear that immediately conveys their role and personality. Think of them standing with determination, their appearance telling a story before they even move. (Example: An armored warrior with intricate glowing runes etched into steel plates and a massive enchanted sword ready at their side.) Bring the action to life by describing how they unleash their signature move. Capture every moment of the ability’s sequence: the poised preparation, the charged anticipation, and the explosive release of energy or magic that leaves a clear impact on the environment. Ensure the animation is fluid, dramatic, and full of personality. (Example: The warrior spreads their arms wide as energy crackles between their gauntlets before firing a blinding arc of lightning that scorches the ground in front of them.) Set this moment in an environment that enhances the drama and matches your game's world. Picture richly detailed settings with atmospheric elements that respond to the ability. Let the terrain have character—ruined temples, neon-lit sci-fi corridors, shadowy forest clearings. Include props, environmental storytelling, or subtle weather effects. (Example: A moss-covered stone floor etched with ancient glyphs, faint mist swirling around the fallen pillars.) Direct the scene with cinematic camera language that emphasizes the power of the ability. Use sweeping moves to follow the action, slow-motion for the critical release moment, or dramatic close-ups on the character’s determined expression. Think of lighting that adds depth and focus, like strong rim lights highlighting the charged energy or contrasting shadows that define the environment. The style should feel game-ready, matching your project’s art direction whether it is realistic, stylized, or cel-shaded. (Example: A smooth dolly-in as energy charges, cut to a tight shot of fierce eyes glowing with power, and a wide shot showing the blast illuminating ancient ruins.) List with negative prompts: Visual artifacts Distortions Flickering frames Unrealistic or broken anatomy Jittery or glitchy motion Duplicate limbs Messy textures Overexposed or underexposed lighting Unintended props Background elements that break scene consistency
Wandering Samurai
Subject: A lone samurai with traditional clothing and a weathered straw hat partially shading their face, katana at their side. (Example: "Tall samurai with long tied hair, dark blue patterned robe, hat casting shadow over eyes.") Action: Walking slowly and purposefully along a quiet path, hand on the katana hilt, with subtle gestures like adjusting the hat or scanning the trail. (Example: "Deliberate steps, slight pause to look ahead through the mist.") Scene: Foggy mountain trail lined with ancient pines and fallen leaves. The background fades into thick mist, with drifting cherry blossom petals for added movement. (Example: "Dense fog, stone lanterns, twisted roots, pink blossoms floating past.") Camera Language, Lighting, Style: Smooth, slow tracking shots from the side or behind, close-ups on the partially hidden face, low-angle hero shots to show presence. Lighting is soft and diffused with pale natural tones. Style evokes classic hand-drawn anime with detailed shading and muted color palettes for a moody, contemplative feel. (Example: "Tracking behind through misty light, close-up of focused eyes, subtle camera shake to suggest breeze.") What to Avoid List: Visual artifacts Distortions Flickering frames Unrealistic or broken anatomy Jittery or glitchy motion Duplicate limbs Messy textures Overexposed or underexposed lighting Unintended props Background elements that break scene consistency
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821,695635v1.6 released 12d agoFree + from $12/moReducing manual efforts in first-pass during code-review process helps speed up the "final check" before merging PRs
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28,684392v1.0 released 11mo agoFree + from $35/moThis team took the time to understand the industry, problem and its users and designed a perfectly engineered solution. Kudos.
Pros and Cons
Pros
View 19 more pros
Cons
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Q&A
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