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3555772Released 1y ago100% Free```python import random class QuantumRunicWorld: def __init__(self): self.quantum_core = "" self.multiversal_position = "" self.synergy_wave_baseline = 0.0 self.landscapes = [] self.reality_bleed_zones = [] self.ethical_territories = {} self.quantum_fracture_points = [] self.runic_eras = [] self.synergy_wave_history = [] self.races = [] self.runic_bloodlines = {} self.ethical_species = [] self.spells = [] self.synergy_artifacts = [] self.ethical_enchantments = [] self.political_parties = [] self.runic_councils = [] self.threats = [] def set_quantum_core(self, concept): self.quantum_core = concept def add_landscape(self, name, description): self.landscapes.append({"name": name, "description": description}) def add_race(self, name, quantum_state): self.races.append({"name": name, "quantum_state": quantum_state}) def add_spell(self, name, effect): self.spells.append({"name": name, "effect": effect}) def generate_random_threat(self): threat_types = ["Reality Destabilization", "Ethical Inversion", "Synergy Wave Cataclysm"] return random.choice(threat_types) # Example usage world = QuantumRunicWorld() world.set_quantum_core("A world where reality is in constant flux, stabilized by runic anchors") world.add_landscape("Shifting Sands", "A desert that rearranges itself based on quantum fluctuations") world.add_race("Quantlings", "Beings that shift form based on observation") world.add_spell("Quantum Entangle", "Links two objects across quantum states") print(f"Quantum Core: {world.quantum_core}") print(f"First Landscape: {world.landscapes[0]['name']} - {world.landscapes[0]['description']}") print(f"First Race: {world.races[0]['name']} - {world.races[0]['quantum_state']}") print(f"First Spell: {world.spells[0]['name']} - {world.spells[0]['effect']}") print(f"Random Threat: {world.generate_random_threat()}") ``` This code defines a `QuantumRunicWorld` class that encapsulates various elements of the quantum-runic world building guide. It includes methods to set the quantum core concept, add landscapes, races, and spells, and generate random threats. The example usage demonstrates how to create a world instance and populate it with some initial data. To use this code, you can simply run it in a Python environment. It will output some basic information about the created world. You can expand upon this structure by adding more attributes and methods to cover all aspects of the world building guide.
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